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Tuesday, September 10, 2013

Introduction To Computer Graphic Display Systems

By Gloria Mason


In the field of computing, computer graphics are quite wonderful systems. They are used in diverse areas such as results displays of scientific and engineering visualizations and computations, production of feature films and television commercials, analysis and simulation of real world problems as well as computer aided design. The graphics are also used in graphical user interfaces capable of increasing the bandwidth of communication between machines and humans. The art of picture creation using a computer has many applications, hence it is important to look at the intrinsics of computer graphic display systems.

The advent of cathode ray tubes brought about major changes in the computing world. No longer do people have to depend on time consuming and awkward punching cards or cryptic commands. Computer graphics are application oriented. The earliest application was the Sketchpad by Ivan Sutherland that enables a user to make drawings on a screen. Although it may seem trivial, in the graphical field it is a major breakthrough and has proven to all that computers can be utilized interactively to produce graphic output on a cathode ray tube display.

The subsequent arrival of paint systems made the essential computers to humans communication to be more pictorial. Other applications such as desktop publishers, word processors analytical charts and business graphics made the messages sent to appear more emphatic and forceful.

CAD was next to arrive, and it allowed quick and easy design of electronic switchboards, buildings, mechanical systems and floor plans. Simulation of real life problems to make major savings and safe environments for learning was also made possible by them. The advent of PC games helped make computer graphic systems even popular.

Raging from three dimensional rendering to image warping, modern graphic display controllers (GCDs) and their capabilities are appealing to the eye due to their numerous applications. High-end controllers assist in defining the value and style of products with dynamic graphics for impressing consumers. On the other hand, modest controllers show information clearly and simply, giving users what they need with little fuss.

Whether totally dazzling or merely functional, good designs are rewarded by a graphical system in quite remarkable ways, hence they deserve keen attention. When designing good graphics, the first step is to choose a GCD that can support the applications goals having the right functionality at an affordable price point. The performance/price of GCD can be categorized into three groups: basic level, high level and mid level.

The architecture of in-built designs is influenced by several factors, the major one being cost pressure. A good instance of an application area that happens to be cost-sensitive is the automobile industry, since the top priority is reducing the costs of buying materials. In the first two levels of applications, this problem of costs is solved by use of system within a chip controller. They not only save power but also communicate with other GCDs using the CAN.

Some internal capacity limitations in VRAM and inbuilt system bottlenecks however, can limit the functionality level of graphic display systems together with their maximum size of display.




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